Links Archive
From RGWiki
iPhone Dev
- (Apple) iOS Dev Center
- RAY WENDERLICH iPhone Developer and Gamer
- Mobile Orchard
- How to Make iPhone Apps
- iPhone Dev
- iCode Blog
- HOW TO THWART IPHONE IPA CRACKERS
- iPhone: Preventing Piracy
- One Off By Mobile
- iPhone and iPad SDK Development Tutorials And Programming Tips
- iPhone Dev Notes
- iOS Wireless App Distribution [Updated]
- The Perfect Newsline
- touchArcade
- iPhone (dev) Tutorials
- Appstore Submission Tutorial
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Contests
Game Mechanics
- Google Search - common game mechanics
- What are game mechanics?
- Game mechanics I hate
- Defining Game Mechanics
- 20 Underused Game Mechanics
- Should Game Mechanics match the Game Theme? (AKA Rules and Fiction)
Level Design
Game Sales
- The Bottom Feeder: So Here's How Many Games I Sell.
- The Bottom Feeder: How Many Games I Sell, Part Two
Game Designer's Sites
- Jason Rohrer's - Journal SourceForge Page
- Eskil Steenberg - Love Beta
- Arthouse Games
- PixelJam
- Capy
- Kloonigames
- Cactus
- Nifflas
- Messhof
- Jonathan Mak
- Lively Ivy
- Plastic Games
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Game Jams
- Glorious Trainwrecks 2-hour competitions
- Locked Door Puzzle - Jam Results
- Game Prototype Challenge
- Game Jams Aplenty (McFunkypants)
- TO Jam
- MAGS
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Favorite Videos (YouTube, etc)
- Freeman's Mind
- Vimeo Channels
- Morality Of Murder
- TO Jam
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Interesting Sites (Unsorted)
- Akihabara
- xtranormal - Make Videos w/ Actors Easily
- KickStarter - Get Funded
- Crunchbase - Reasearch Businesses' History and Activities
- Browser Security+Features Tests
- Stack Exchange: GameDev
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Interesting Articles/Reads (Unsorted)
- Game Design Essentials: 20 RPGs
- Corrupted Blood incident
- Platform Adventure - Space Quest
- Genre Wars
- Steganography - The Secret Data behind the Level Images
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Games (Unsorted)
- NetHack
- 2011 IGF Entrants - Prior years' on left too
- Pavel Tovarys
- Video Games Atlas "...the largest source of screenshot maps on the Internet..."
- Trauma
- Syndicate
- Invaders Corruption - "A free, procedurally generated arena-shooter where a seed-keyword, provided by the player, determines the appearance and flow of the game."
- KittyLambda Games
- Experimental Gameplay Results
- Kloonigames' Games
- Top Freeware Role-Playing Games 2010
- Top Freeware Platformers 2010
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Game Engines, Add-Ons, Libraries, and temporarily tutorials
- Leadwerks
- Sunburn 2.0 Torque Upgrade
- Sunburn 2.0 XNA Engine
- Shiva 3D
- GameSalad
- Unity Prefabs for engine
- The Lightweight Java Game Library (LWJGL)
- Kodu
- Kodu Game Lab
- Unity Tutorials
- WildPockets
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Social Networking
- Complete Guide to Twitter Etiquette
- Nine Essentials of Twitter Etiquette
- Twitter Etiquette
- Twitter Etiquette
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Game Dev Tools
- Particle Designer - for iPhone++
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Resource (Game Assets)
- Low Poly Coop
- Game Beep
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Resource (Sound Effects, Music)
- SoundCloud
- Incompetech
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Computer Engineering + Computer Science
- Dinero IV Trace-Driven Uniprocessor Cache Simulator
- What Your Computer Does While You Wait
- Victim Cache Simulator
- Memory Cache Simulation
- Cache Simulation Project
- Cache Simulator
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Wood Working
- DIY Daddy
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Written + Spoken Languages
- Latin Quote Ideas
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(e-)Books
- Works of Keith Laumer
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Art Tutorials and Learning Sites
- Pixel Artist Articles
- SO YOU WANT TO BE A PIXEL ARTIST
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Resource (Textures, Images, Etc.)
(Favorite) Game Company Sites
Publishers
Self-Publishing
Personal Motivation
Cool Resources
- See Mike Code Code sharing?
Architecture, Home Design, et. al.
- Bamboo Prefabs
- fabprefab
- weehouse
- BambooLiving
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Boat Designs
- "Carbon Neutral" Ocean Empire Luxury Yacht
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